trueSpace 7 - Renderelés

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Virtualight Renderer is now seamlessly integrated into trueSpace7. It supports caustics as well as Global Illumination

by Marcel Barthel

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Interior by Marcel Barthel, based on a scene by JJ Palomo; Boatyard by Roland Ludlam

The real-time DX9 renderer in trueSpace7 has approached photorealistic quality while preserving real time interaction with your work.



Alley scene by Marcel Barthel; Figure (margin) by Marcel Barthel; Neon by Paul Ashington; R2D2 by Mr Bones; Bucket Excavator model by Gene Gunderson, render by David Bokon

The latest edition of the Lightworks engine now provides faster speed and HDRI capabilities.

 

 


Multipass Rendering for Lightworks, previously available as a separate $199 product, is now standard.

Car by Kheang Chrun; Engine by Griff Wason; Robot by Kenji Hasegawa; Indoor Scene by Alex Gondarenko; Outdoor scene by Marcel Barthel; Ducati image: model by Paul Woodward, render by Tom Grimes; Test Card image by Mike Harris; Multi-Pass rendering images by Paul Woodward; Fish by Oliver Rohe

Optional:

V- Ray for trueSpace makes professional rendering affordable to all, and makes it easy for anyone to create realistic materials and lighting with fast rendering times. It's easy to give a list of features, but what is really important are the effects they let you produce:


Sub-surface Scattering

Global Illumination: Ideal for realistic lighting, with colors bouncing from one object to another, and soft shadows.

 

HDRI: Adds complex lighting and reflections from a real-world environment. Perfect for realistic lighting, and for highly reflective objects.

 

 

 

 

 

 



Caustics: Shows the effect of light reflecting from mirrored surfaces, or being distorted through glass, for when those are central to an image.

Glossy Reflection / Refraction: A soft look to reflections and refractions, ideal for slightly reflective objects (table tops, floors, many plastics, dull chrome, etc), or slightly opaque objects (plastics, frosted glass, etc).

 

Sub-surface Scattering: Calculates light being "bounced around" inside the surface of an object. Ideal for materials that have some translucency, such as paper, wax, skin, cloth, jade, marble, egg shells, and more.

 

Fresnel Effects: The strength of reflections and refractions changes depending on the angle you look at a surface. Allows for very realistic reflective materials, and especially useful for realistic glass objects (eg wine glasses).

 

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