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Modeling


Surfacing


Rendering


Animation


Activities and
Collaboration

User Interface


General

Import Formats

Export Formats

System Requirements

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- Next Generation of SDS with direct
surface manipulation
- Soft Selection
- Real time Edit of 1M+ polygon
objects
- Polygon Reduction (with Normal
mapping)
- Edge and face loops
- Procedural Modeling
- Organic deformation
- Boolean operations
- Shelling and Mirrored Modeling with SDS and Weld
- Metaballs and Metamuscles
- PlastiForm
- NURBS Trim Curve extrusion, Capping and Curve projection
- Projected Trim curves
- NURBS Sweeps, Rails, Lofts, Skinning, and Cross-sections
- NURBS stitching, blending & cutting with trimming
curves
- NURBS iso-curve to curve conversion
- NURBS Primitive creation with new Torus and Saddle
primitives
- Chamfers and Fillets
- Radial, Grid, and Spline array tools
- Curve along Radial and Spline array tools, Curve from the
edge
- Bend, Taper, and Skew deform tools
- Drawing on 3D objects
- Geometry paint
- Global and interactive replace
- Polygonal and spline based drawing
- Point editing and advanced sweeps
- Vertex weld and erase
- 3D primitives with Magic Ring control
- TrueType text
- Postscript import
- Real world dimensions
- Real World Units
- Surface Healing
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- DX9 (SL2.0) pixel shaders and HLSL
editing
- Procedural shaders editable in Link
Editor
- Normal mapping
- Shader trees
- UV Editor is now modeless
- Advanced UV Editor with real time UV mapping controls
- Unwrapper with Slice
- Breaking and welding of vertices in a UV map
- UV Paint
- UV projections
- Texture Baking
- Light emitting objects
- Textured Area Lights
- Layered materials
- Shader Libraries
- Advanced IIR material editor
- 3D paint
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- LightWorks 7.4 rendering engine
- Vray Rendering Engine (optional)
- VirtuaLIght rendering engine
- Real time DX9 based photorealistic
engine
- HDRI
- Caustics
- Multi-pass Rendering for Lightworks
rendering engine with output to Photoshop layers
- Hybrid radiosity, ray tracing, Phong shading
- Image-based lighting
- Non-linear tone mapping editor
- Post process editor
- Advanced shaders (color, reflectance, transparency,
displacement, background, foreground, post processing)
- Volumetric, Anisotropic reflectance
- Curvature visualization shaders
- Area rendering
- Shadows, fog, motion blur, depth of field
- Lens flares
- Adaptive anti-aliasing, oversampling
- 8,000 x 8,000 pixel resolution
- Alpha-channel for trans¬parency
- Area, projector, sky, spot, local, and infinite lights
- Physically accurate, goniometric lights
- Unlimited cameras
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- Key frame editor integrated with DX9
Player View for real time pre-visualisation
- Procedural Animations integrated
with physics simulation
- Next generation Physics engine
- Non Linear Animation (NLA) through use of Clips
- Clips handle deformations
- Hierarchical animation
- KeyFrame Editor with Function Curves
- Bones with deformable skin and muscles
- Mirror and edit skeletons and attached meshes
- Facial Animator
- Animatable parameters for array tools and taper, bend, and
skew tools
- Local Physical environments
- Accurate Collision
- Adhesion and breakable objects
- Physics based materials
- Particles system creates geometry and reacts to other
objects
- Vertex animation on polyhedra, NURBS and subdivision
surfaces
- Advanced material animation
- Spline-based paths
- Animatable deformations, metaballs, materials, lights,
cameras, etc
- Animated textures (AVI)
- Curve to Animation Path conversion
- Key-frame Editor with soundtracks and layer paint, AVI
export
- Sounds attached to objects for dynamic rendering of the
audio track of a scene with Doppler shift and attenuation
and Normalized Audio
- Real time radiosity walkthrough
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- Interactive Behaviors can be created
in Link or Script editor
- Collaborative server based
collaborative activities for training or games
- Participants have avatars with user
profiles
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- Role based
- User editable Projects, Layouts,
Panels, toolbars and widgets
- Link Editor
- Script Editor
- Panel Editor
- Context based Editing
- Real time, perspective, direct manipulation via 3D
controls
- Full color coded Layers support
- Icon Helper, Hot key assignment, text search for tools
- Advanced selection tools
- Accurate collision detection
- Snapping
- Draw Panel and Tri- Panel for 2D drawing
- Integrated visual asset libraries
- Image Browser
- Face accurate Object Picking
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- Distributed
message-passing kernel with network engine and support for
upcoming massively parallel, multi-core processing CPUs and
GPUs
- True command driven Undo with
construction history
- Live bi-directional real time bridge
with legacy tools
- Real time collaboration through
robust collaborative server
- Free collaborative Player
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- Improved X format
- Conitec 3D Game Studio Format
- DXF format (full layer support) compatibility
- 3D Formats: SCN, COB, SOB, WRL 1.0, GZ, WRZ, DXF, 3DS,
ASC, PRJ, LWO, OBJ, LWB, IOB, GEO
- 2D formats: BMP, TGA, AVI, FLC, JPG, DIB, AI, PS, EPS,
PNG, DDS
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- Improved X format and DXF format (full layer support)
compatibility
- 3D formats: SCN, COB, CAN, WRL 1.0 & 2.0, DXF, ASC,
3DS, X, iSpace format
- 2D formats: • BMP, TGA, AVI, JPG, TIFF, PNG, PSD
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- Windows XP or XP Pro
- Pentium 3 or equivalent AMD Athlon (Pentium4 or equivalent
AMD Athlon recommended)
- 512 MB RAM (1 GB or more recommended)
- 120 MB free hard disk space
- 3D video card with at least 64MB of video memory
(DirectX9, full Pixel Shader 2.0 support, and 128MB or more
video memory highly recommended)
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