trueSpace 7 - Specifikáció 
[Általános leírás]  [Felhasználói felület]   [Modellezés]   [Felületek]   [Animáció]  [Renderelés]  [Együttműködés]  [Letöltés]

Hamarosan magyarul...

trueSpace7 Specifications (items in red are new to trueSpace7)

Modeling
 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Surfacing
 

 

 

 

 

 

Rendering
 

 

 

 

 

 

 

 

 

Animation
 

 

 

 

 

 

 

 

 

 

 

 

Activities and Collaboration
 

User Interface

 

 

 

 

General
 

 

Import Formats

 

 

Export Formats

System Requirements

 

 

 

 

 

 

 

 

 

 

 

 

 
























  • Next Generation of SDS with direct surface manipulation
  • Soft Selection
  • Real time Edit of 1M+ polygon objects
  • Polygon Reduction (with Normal mapping)
  • Edge and face loops
  • Procedural Modeling
  • Organic deformation
  • Boolean operations
  • Shelling and Mirrored Modeling with SDS and Weld
  • Metaballs and Metamuscles
  • PlastiForm
  • NURBS Trim Curve extrusion, Capping and Curve projection
  • Projected Trim curves
  • NURBS Sweeps, Rails, Lofts, Skinning, and Cross-sections
  • NURBS stitching, blending & cutting with trimming curves
  • NURBS iso-curve to curve conversion
  • NURBS Primitive creation with new Torus and Saddle primitives
  • Chamfers and Fillets
  • Radial, Grid, and Spline array tools
  • Curve along Radial and Spline array tools, Curve from the edge
  • Bend, Taper, and Skew deform tools
  • Drawing on 3D objects
  • Geometry paint
  • Global and interactive replace
  • Polygonal and spline based drawing
  • Point editing and advanced sweeps
  • Vertex weld and erase
  • 3D primitives with Magic Ring control
  • TrueType text
  • Postscript import
  • Real world dimensions
  • Real World Units
  • Surface Healing

 

  • DX9 (SL2.0) pixel shaders and HLSL editing
  • Procedural shaders editable in Link Editor
  • Normal mapping
  • Shader trees
  • UV Editor is now modeless
  • Advanced UV Editor with real time UV mapping controls
  • Unwrapper with Slice
  • Breaking and welding of vertices in a UV map
  • UV Paint
  • UV projections
  • Texture Baking
  • Light emitting objects
  • Textured Area Lights
  • Layered materials
  • Shader Libraries
  • Advanced IIR material editor
  • 3D paint

 

  • LightWorks 7.4 rendering engine
  • Vray Rendering Engine (optional)
  • VirtuaLIght rendering engine
  • Real time DX9 based photorealistic engine
  • HDRI
  • Caustics
  • Multi-pass Rendering for Lightworks rendering engine with output to Photoshop layers
  • Hybrid radiosity, ray tracing, Phong shading
  • Image-based lighting
  • Non-linear tone mapping editor
  • Post process editor
  • Advanced shaders (color, reflectance, transparency, displacement, background, foreground, post processing)
  • Volumetric, Anisotropic reflectance
  • Curvature visualization shaders
  • Area rendering
  • Shadows, fog, motion blur, depth of field
  • Lens flares
  • Adaptive anti-aliasing, oversampling
  • 8,000 x 8,000 pixel resolution
  • Alpha-channel for trans¬parency
  • Area, projector, sky, spot, local, and infinite lights
  • Physically accurate, goniometric lights
  • Unlimited cameras

 

  • Key frame editor integrated with DX9 Player View for real time pre-visualisation
  • Procedural Animations integrated with physics simulation
  • Next generation Physics engine
  • Non Linear Animation (NLA) through use of Clips
  • Clips handle deformations
  • Hierarchical animation
  • KeyFrame Editor with Function Curves
  • Bones with deformable skin and muscles
  • Mirror and edit skeletons and attached meshes
  • Facial Animator
  • Animatable parameters for array tools and taper, bend, and skew tools
  • Local Physical environments
  • Accurate Collision
  • Adhesion and breakable objects
  • Physics based materials
  • Particles system creates geometry and reacts to other objects
  • Vertex animation on polyhedra, NURBS and subdivision surfaces
  • Advanced material animation
  • Spline-based paths
  • Animatable deformations, metaballs, materials, lights, cameras, etc
  • Animated textures (AVI)
  • Curve to Animation Path conversion
  • Key-frame Editor with soundtracks and layer paint, AVI export
  • Sounds attached to objects for dynamic rendering of the audio track of a scene with Doppler shift and attenuation and Normalized Audio
  • Real time radiosity walkthrough

 

  • Interactive Behaviors can be created in Link or Script editor
  • Collaborative server based collaborative activities for training or games
  • Participants have avatars with user profiles

 

  • Role based
  • User editable Projects, Layouts, Panels, toolbars and widgets
  • Link Editor
  • Script Editor
  • Panel Editor
  • Context based Editing
  • Real time, perspective, direct manipulation via 3D controls
  • Full color coded Layers support
  • Icon Helper, Hot key assignment, text search for tools
  • Advanced selection tools
  • Accurate collision detection
  • Snapping
  • Draw Panel and Tri- Panel for 2D drawing
  • Integrated visual asset libraries
  • Image Browser
  • Face accurate Object Picking

 

  • Distributed message-passing kernel with network engine and support for upcoming massively parallel, multi-core processing CPUs and GPUs
  • True command driven Undo with construction history
  • Live bi-directional real time bridge with legacy tools
  • Real time collaboration through robust collaborative server
  • Free collaborative Player

 

  • Improved X format
  • Conitec 3D Game Studio Format
  • DXF format (full layer support) compatibility
  • 3D Formats: SCN, COB, SOB, WRL 1.0, GZ, WRZ, DXF, 3DS, ASC, PRJ, LWO, OBJ, LWB, IOB, GEO
  • 2D formats: BMP, TGA, AVI, FLC, JPG, DIB, AI, PS, EPS, PNG, DDS

 

  • Improved X format and DXF format (full layer support) compatibility
  • 3D formats: SCN, COB, CAN, WRL 1.0 & 2.0, DXF, ASC, 3DS, X, iSpace format
  • 2D formats: • BMP, TGA, AVI, JPG, TIFF, PNG, PSD

 

  • Windows XP or XP Pro
  • Pentium 3 or equivalent AMD Athlon (Pentium4 or equivalent AMD Athlon recommended)
  • 512 MB RAM (1 GB or more recommended)
  • 120 MB free hard disk space
  • 3D video card with at least 64MB of video memory (DirectX9, full Pixel Shader 2.0 support, and 128MB or more video memory highly recommended)

 

Modellezés

Felületkezelések

 

3D interfészek

Internet támogatás

Animáció

Hardveres gyorsítás

Konverziós csomagok (különálló egységek!)

3D import

3D export

2D import

2D export

Rendszerkövetelmény

ñ